Characters

Rivage Characters Hub

Miranda, four missing crewmates, and the rooms they left behind on A.R.E.S.

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A.R.E.S. Crew and Characters Hub

Why the roster matters

Rivage is a first-person sci-fi puzzle adventure from Exnilo Studio and Raw Fury. You never fight, and you never share the station with a living partner. The story is single-player only, with no multiplayer mode. Progress comes from reading what people left behind: bunks, kitchen mail, pharmacy notes, lockers, and the K9 persistent log. If a door stays shut, a missing name is often the reason.

The official trailer names five people. You play Miranda Vigneau, who wakes alone on A.R.E.S. after a space-time anomaly. The rest of the crew — Dahia, Johnny, Aman, and Rafi — are gone. Their rooms look recently used. Tools sit where they were dropped. Voices exist only as recordings. The in-world date on the demo’s K9 boot screen is May 1, 2467. The station orbits VESTA, a distant world humanity hoped might become a home.

Treat this hub as a map of people, not a spoiler dump of every puzzle code. Use it before a long walkthrough session so you know whose mail is worth banking in K9.

Official names versus demo notes

Keep two layers of evidence separate.

The official trailer is the clean roster: Miranda plus Dahia, Johnny, Aman, and Rafi. Those four first names are the ones this wiki uses as headings. They are the names you should search for in screenshots and in the loop planner.

The Steam demo (pulled from the store after the delay, still runnable if you already downloaded it) is messier. Emails, access-card reminders, and kitchen audio use longer forms and surnames. Automatic video captions often turn Dahia into Jahi or Jahee, Rafi into Raphael or Rafael, and Johnny into Johnny Kim. Those captions are not official credits. When this wiki quotes a demo note, it says so. Do not invent biographies that the files do not support.

Demo saves do not carry into the September 22, 2026 ship build. Exnilo reworked UI, hints, and some puzzles after player feedback. Rooms and names you see in a local demo should still help you recognize people, but the demo guide explains what is likely to change.

How character clues show up in play

A.R.E.S. is fully interactable. Character progress is not a companion meter. It is a pile of objects that only make sense together:

  • Quarters and lockers. Nameplates, clothing, books, and personal boxes tell you who slept where. Miranda’s bunk is the loop start. Other doors ask for IDs or keys tied to the missing four.
  • Kitchen and mess notes. Recorded talk about food, escape pods, and a kitchen robot sits next to written reminders about access cards. These lines argue about logistics, not combat. Rivage is an atmospheric mystery, not an Alien Isolation-style horror hunt.
  • Pharmacy and power. A note tells Johnny to gather three batteries and keep them next to the emergency pharmacy machine. That is a character clue and a power-loop task at the same time.
  • Aman’s box and locker. Demo to-do text asks Miranda to gather Aman’s belongings and retrieve a key. Later loops use a damaged card, a printer, and a locker tape. Those are puzzle beats, not proof of a full backstory.
  • Arcade clutter. The Time Trickster cabinet is an in-world arcade and, after a blackout, the machine you use to bank a clean loop reset. Mail that brags about high scores still tells you who spent downtime there.

K9 is the only system that remembers which of those fragments you already captured. Screenshot nameplates. Store passwords. Replay audio. Then spend the rest of a loop on rooms you have not opened. The getting started guide covers the first-hour order; the controls page covers how to scan and photograph objects.

How to use the character pages

Read Miranda first if you want the player character: researcher, novelist of Stardust, and the only person who stays awake when station power dies. Read the crew roster when you start finding mail that is not hers. Cross-check both pages against the puzzle systems so you do not burn a loop on a door that still needs someone else’s card.

If you are still learning how a loop ends, stop here and open the time-loop explainer. Rivage resets when A.R.E.S. runs out of power, not when Miranda is hurt. There is no combat. Planning who you are investigating is how you keep the lights on long enough to learn a name.

For launch timing, PC specs, and official storefronts, use the release date page, system requirements, and links hub. This Characters Hub stays focused on people: one playable scientist, four missing crewmates, and the rooms that still say their names.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Who are the main characters in Rivage?

You play Miranda Vigneau. The official trailer lists four missing crewmates: Dahia, Johnny, Aman, and Rafi. See the Miranda page and the crew roster.

Do any crewmates join you on A.R.E.S.?

No. Rivage is single-player only. You explore alone and reconstruct the others from journals, mail, and belongings. There is no multiplayer mode.

Are demo name spellings official?

Use the trailer names (Dahia, Johnny, Aman, Rafi) as the roster. Demo files and auto-captions often add surnames or mishear those first names. The crew page flags which details come from demo notes.

Is Rivage a horror game about hunting the crew?

No. It is an atmospheric mystery with environmental puzzles and no combat. Empty rooms and recordings create tension, not a creature-hunt fantasy.

Where should I go after this hub?

Read Miranda, then the crew roster. Pair both with the loop planner so character hunting does not waste station power.